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Thread Statistics | Show CCP posts - 9 post(s) |

Random Womble
Emo Rangers Electric Monkey Overlords
8
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Posted - 2012.02.29 20:19:00 -
[1] - Quote
Akrasjel Lanate wrote:Djakku wrote:this just makes the game more boring and less- sci fi...
Firstly the above quote is so true it really makes everything very dull.
It also makes it more long winded to distinguish between different items. While im sure it is somewhat intentional that searching for 10mn now brings up all afterburners/MWDs it at the same time reduces the functionality of the market search function by forcing people to type in longer strings to pull up a specific item. Normally if im using the market search function im looking for a specific item not to compare all the options.
Right now if i want to find a missile launcher i can just type in "th' a" if i want a 'Malkuth' assault launcher but if a lot of meta items get named the same way this is likely to lead in the future to long lists being produced or typing some more letters. You may say what are a few more letters but the reality is they represent additional unnecessary stages to a process which is bad design.
Im all for getting rid of the ' around the named launcher names but no wholesale changes to the names.
If you really insist on having prototype or similar in every name of a given meta level then fine tag it on to the names that already exist but dont rework the names entirely. Im ok if you switch the AB back to prototype y-s8 blah blah afterburner and prototype cold-gas blah blah AB. Thats fine because it keeps the search functionality and keeps the names unique giving them a less boring feel while adding an extra layer of information (ok it makes the name longer but that does not hit functionality) and you can even stick 10mn and 1MN in there (Prototype Cold-Gas Arcjet 1MN Thrusters sounds quite good imho even if its a bit on the long side). It also has a bit of a classic RPG element to it since most RPGs have weapons with wide ranging names so i might have an "uber sword of death-bringing" or a "Trident of inferior forum posts" but with some part of the name giving a partial clue as to the quality and type but other parts making the item feel unique.
On the topic of missiles the changes to the missile names were really not great. For a start why use names from obscure rarely used missile types if you wanted to use names previously used for damage types probably heavy missiles would have been the best since most people already recognise what damage types those missiles did but i doubt many knew most of the others beforehand (is nova and trauma from citadel cruise or a new name?) plus thunderbolt is easier to say than Mjolnir!
Secondly again if you insist on standardising the names then at the very least guided and unguided missiles should get different naming conventions to highlight that those missiles react differently (as should F.O.Fs but by the looks of it those have not been changed yet anyway).
The launcher name changes that have been documented may confuse people however i can understand them but i would say that the assault missile bay if it is going to be changed should give some indication its a cruiser size bay for STD missiles. |

Random Womble
Emo Rangers Electric Monkey Overlords
8
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Posted - 2012.02.29 22:21:00 -
[2] - Quote
Vaerah Vahrokha wrote:This renaming is crap.
Why?
Easy, it's called memory patterns.
Saying Catalyzed Cold-Gas Arcjet Thrusters is a very unique (and cool) name, you'll have higher chances to recall it's an enhanced AB than just flagging it with some generic adjective.
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While I agree the Catalyzed was the MWD variant... |

Random Womble
Emo Rangers Electric Monkey Overlords
8
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Posted - 2012.02.29 23:31:00 -
[3] - Quote
Frank Madox wrote: In the case of EVE, making oneself feel "special" is a bit tricky. We are, in some sense, defined by what we fly. The current naming system, tricky and confusing as it may be to new players, gives us the impression that we are creating something special when we add on that "N-Type something or other" or that "PWNAGE" painter. By naming everything (guns/prop mods/hardners etc.) with generic conventions we effectively remove this feeling. If I was a newer player and my ship basically was fitted with everything that had names beginning with "Prototype" and nothing else, I would personally feel rather underwhelmed. I would feel rather rather generic.
I had forgotten about the named target painters. Now that is a classic case of unconventional names adding winsauce to the meat of the game and the Dev that named them originally should have been Knighted for services to awesomeness.
There is also a bit of a theme to the meta level in terms of word length>alphabetical + general all round cool level.
PWN>PWND>PWNT>PWNAGE |

Random Womble
Emo Rangers Electric Monkey Overlords
10
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Posted - 2012.03.01 22:32:00 -
[4] - Quote
One thing that has been bugging me actually in general is the slight obsession with meta level as an indicator of the quality of the item as a higher meta level does not always mean a better item even within T1 named modules (faction have more examples but is outside the general scope of this discussion)
Missile launchers are a good example where although higher meta level does reflect more DPS for another attribute (CPU requirements) the order of best to worst by meta level is 1>4>2>3>0 (this is a good thing in a way as it makes lower grade weapons useful in some situations)
Then there are hull upgrades like cargo expanders. Firstly here to confuse matters you have module types with separate variations with the same name the basic expanded cargohold (and its offshoots) and the expanded cargohold I and its offspring .
Ignoring the Expanded Cargohold I family initially and looking only at the basic family all of the basic family are considered meta 0 yet have a cargo capacity bonus which ranges from 15% to 24.2% and when you then bring in the Expanded cargohold I family matters get more confusing with the best basic (meta 0) module being better than the meta1 and 2 modules for the cargohold I family variety of mods.
Then there are the ECCM mods and backup arrays which have one set of meta 0 and 1 modules but 2 meta 2, 3 and 4 modules,, the backup arrays have no variations in quality but the ECCM modules have different cycle timers, activation costs, and heat damage for the 2 modules at each meta level giving each different small advantages and disadvantages (and because of this i would advocate not removing them)
This is only if you rely on meta level as an indicator and generally i think that these variations that dont keep in line with meta level variation offer up different options (E.g. do i fit a co-proc and arbalest launchers or do i fit malkuths and fit a BCS) and faction and storyline items can often be worse or the same as T1 counterparts in some areas same goes for T2.
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